Hotel Galactic entered its early access just over 2 weeks ago on July 24th. It was met with heavy criticism from its community due to a high amount of bugs and errors being encountered.

With any Indie release entering early access, bugs are expected. Things go wrong. It is a part of the journey. How the developers respond to this matters. It determines how long a game will survive.
Some Devs choose to simply move on, leaving the game as it is, whilst others, like Ancient Forge, roll out patch after patch to repair the damage
On July 26th, Ancient Forge announced their “Repair Roadmap”

Well we’re now a week on, so Lets have a look at what they’ve managed to achieve!
- “4 patches (0.5.1 to 0.5.4) in just 7 days”
- “fixing and improving over 90 different things across quests, systems, visuals, saves, and AI behavior.”
- “Still deep in the Repair Roadmap, but we’ve also started internal planning for future production content too, to deliver our Early Access content roadmap as planned.”
For The first week, you cant say they haven’t been putting in the hours!
Highlights from this week
- Guests no longer get stuck during orders if daybreak happens
- Farming tasks can now be cancelled properly (seeds, fertilizer)
- Safe validations added for broken dish delivery and farming tasks
- Greta no longer gets stuck on benches
- Workers don’t drop luggage if dismissal is cancelled mid-task
- The Crusher station works again
- Guests won’t spam new orders without clearing the old ones
- Autosave now triggers after cutscenes, dialogue, quest steps, and phase changes
- Guest ship population and kitchen orders now have hard caps
- Research tree softlocks and Sell Zone bugs fixed
- Textures restored across Raven Lobby, farming island, arcade rooms, and research zone
- UI and controls improved in the research tree
- Quest guides added for research objectives
Quests updated
We made multiple improvements to the multiple quests, like:
- Simple Life
- Sleeping Dragon
- Farm Empire
- Sparn’s Birthday
- Law is Law
- and many more.
These now flow better, reward correctly, guide the player, and behave more reliably across saves.
Current Goals
- Further elimination of loading screen issues based on delivered cases
- Polish all quest interactions further into Act I
- Improve stability in longer play sessions
- Continue improving rendering performance
How Do You think Ancient Forge has done? Have you played Hotel Galactic yet? Let us know below in the comments!
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