Tag: review

  • Stardew Meets Ale: The Tavern Game That Gets It Right

    Stardew Meets Ale: The Tavern Game That Gets It Right

    Genre: Action, Adventure, Casual, Indie, Simulation

    Developer: Scienart Games

    Release date: 5 Sep, 2024

    Price: 40% off at £7.67 until October 6th (From £12.79)

    Get it here!

    When I first stepped into Ale & Tale Tavern, I wasn’t sure what to expect. Tavern management sims have always intrigued me, but they can easily lean too far into either chaos or grind. Within minutes, however, I was pleasantly surprised. The game felt smooth and well-optimized. I was guided in with a clear and well-designed tutorial. This set the tone straight away.

    Even playing solo, I never felt overly punished or overwhelmed at the start. The tone and atmosphere were exactly what I’d hoped for – warm, cosy, and a little fantastical. It was like walking into a world I already belonged to, and that immersive vibe carried through the entire experience.

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    Quests, Cooking, and Chaos

    What makes Ale & Tale Tavern so engaging is the variety of loops you’re juggling. One moment I was out questing. I was taking down zombies, spiders, and orcs to progress. The next moment, I was back in the kitchen. I was cooking meals and working shifts for customers. Questing was my favorite element. It gave a sense of adventure. This sense kept the tavern life from ever feeling stale.

    That said, managing everything solo could be overwhelming at times. Cooking, serving, and exploring all at once left me wishing for a bit more automation in the kitchen. Thankfully, the game gives you flexibility. I could always come back to the tavern when I was ready. I wasn’t punished too severely for letting things wait. Removing items from the menu was a clever mechanic that helped balance the workload.

    Pacing That Feels Just Right

    The pacing in Ale & Tale Tavern is excellent. I never felt overwhelmed. I always had a clear sense of progression. There were always goals to work toward. Unlocking new areas as I leveled up was one of the best surprises. Gaining access to the Inn rooms above the tavern was a real highlight. This added an entirely new gameplay loop which arrived at just the right moment to keep things fresh.


    A World That Pulls You In

    What truly makes this game shine is its atmosphere. The world is gorgeous and immersive, and my tavern genuinely felt like my own little corner of it.

    The visuals were perfectly matched by the audio design. From the ambient sounds to the bubbling of my brews, everything worked together seamlessly. One detail that stood out to me was the addition of a music box to the tavern. It was a small feature, but it elevated the mood in a big way.

    On the technical side, I encountered no bugs, glitches, or performance issues. This was a highly refreshing experience in today’s gaming landscape.

    Replayability and Audience

    I don’t see myself playing it endlessly for months on end. However, I absolutely found reasons to keep coming back. Whether it was perfecting my tavern flow or challenging myself to see how quickly I could turn out orders. It’s the kind of game I could see myself revisiting to start a brand-new tavern when the mood strikes.

    Fans of Stardew Valley or management sims will adore this one. It nails that cosy yet rewarding loop, mixing creative building with just enough challenge to keep you engaged.

    Final Thoughts

    Ale & Tale Tavern delivers exactly what it promises: a cosy, charming mix of fantasy questing and tavern life. It’s polished, immersive, and full of heart. Whether you’re fighting off orcs or just serving up a hot meal, it’s easy to lose yourself in its world.

    Right now, it’s even on sale during Steam’s Autumn Sale, making it a steal. But honestly? Even at full price, it’s well worth the experience.

    Verdict: Highly Recommended 🍻

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    Let us know your thoughts below. You can also join our Discord for more discussions, match-making, and generally just having a good time!

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  • A Gentlemens Interview – Blast Furnace Games

    A Gentlemens Interview – Blast Furnace Games

    Check Out The Full Review Below!

    Huge Thanks To Hydrorane for taking the time to talk with me!

    For those hearing about A Gentlemens Dispute for the first time, how would you describe it in your own words?

    I’d say A Gentlemen’s Dispute is a physics party brawler with elements of conventional party fighting games and roguelike power scaling, with the ability to use the upgrades each round to make a ‘build’ for yourself. Ultimately it mixes the classic physics party brawler formula with tighter controls that allow a surprising amount of depth (combos, tech) that is meant to be fun to play and watch regardless of how seriously you are taking it. And of course in the later rounds you get the insane visuals of throwing tens of grenades or hundreds of traps at once that is really unique to this game.

    What inspired the concept and unique style behind the game?

    Originally the game was created during the Global Game Jam 2024, where the prompt was ‘Make Me Laugh’. The original idea was a worms-like game where you took turns as distinguished gentlemen, walking up to each other and hitting each other with bats and various objects. It was the contrast of the gentlemenly concept of taking turns in a duel with the visual of a dude in a tux wailing on an another dude with a baseball bat and sending him flying as a ragdoll.

    Were there any particular challenges in bringing A Gentlemen’s Dispute to life that surprised you?

    There were an enormous amount of challenges in A Gentlemen’s Dispute, none of which were anticipated when we first set out to make it. Honestly if I could go back in time, knowing how hard it is but not knowing whether we could accomplish it, I’m not sure I would have recommended the idea to my past self. The idea of having our studios first title be a PvP online game with complex physics interactions and scaling upgrades was a bit insane. By far the hardest part was making the physics and the netcode work together with performance, since detailed physics, good netcode, and good performance are a delicate balance that even AAA studios struggle with. If the concept was only slightly different (no ragdolls or no scaling perks) it would be dramatically easier, but I also think it wouldn’t have quite the same magic to it, and although it definitely cost me some gray hairs, I’m really proud of how it ended up.

    What part of development has been the most fun for you so far?

    I think just being able to pick up and play the game as a team each day has been the most fun part for us. It always lifts our spirits when we have a hard couple of days and we playtest and we’re like ‘hey, this game we made is actually pretty fun’. Especially playing with the community in our discord has been a blast. For me personally my favorite part as a developer has been making all the complex interactions work together. Like being able to stick a mine to a possessed prop and float it over to someone, reflecting a rocket back at someone with a slap, or leaping into the ocean and hitting teleswap right before you hit the ground. Seeing that stuff work in real time is awesome.

    Do you see A Gentlemen’s Dispute as more of a quick, casual play experience, or something players will dive deeper into, with, let’s say, a competitive mode or ranking system?

    I see A Gentlemen’s Dispute as very similar to something like Smash bros in being something you can pick and play with your friends quickly, without needing to pvp someone online or try really hard to have fun. I think that will be the primary audience for the game. But we’ve put a lot of work into the depth of the game and people can get really, really good at it (we’ve gotten our butts kicked in a few public lobbies). I think if theres a big audience for it in the future I could see a more competitive mode as an option, but unfortunately the way the game is designed (peer to peer) makes it very hard to create a balanced competitive environment. It would need a significant rework of the netcode and the funding for dedicated servers before I would be comfortable advertising a proper ‘competitive’ mode to players. That being said playing teams mode when you are taking the game seriously is actually insanely fun so its definitely something in the back of my mind.

    Is there a specific feature/addition coming that you are most excited for people to see?

    On the horizon the thing im most excited about is more modding support and seeing more community created content in the game. I think A Gentlemen’s Dispute is a really solid platform of mechanics and there are so many directions it could go with new items, map ideas, modes, etc. We are only one small team and theres only so much of that we can explore but with the community being involved I could see things going really interesting places.

    If you had unlimited time and resources, what’s one feature you’d love to add?

    If I had unlimited time and resources I would probably rework the entire games physics engine into something custom (or something like Unity DOTS) so we could have deterministics physics and real rollback. With normal unity physics we had to cut a lot of corners to make it performant and reliable. There’s a reason most games don’t have networked ragdolls! But if we had done that this game would have taken way too long to make and may have never come out. So its something I’d love to reassess if the game is successful, either for a future overhaul or even a sequel.

    What role do you think indie games like yours play in shaping the gaming industry today?

    I think we’re seeing a trend in games very similar to what happened in other media like movies and music, where the tools to make games are becoming increasingly accessible (games are still really hard to make so its happening slowly) and its increasingly unnecessary to need massive studios to produce quality work that people will consume. I see indies like us as the beneficiaries of those changes, not necessarily the driving force. But I think the trend will continue. When I see these large studios investing so much money on tens of artists and programmers on these huge projects I get a lot of anxiety thinking how risky that is, especially when I already feel what we are doing is risky with just our small team. The gaming audience is enormous now and its much safer (and healthier for the industry overall in my opinion) to make smaller stuff focused on passionate specific audiences than trying to make huge games that appeal to massive audiences.

    So There we go! There are some excellent Answers. They set a brilliant vision of the game and its future. We hope you’ll join us on launch day for some good fun playing the game!

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  • The Legend of the Ochi – Review

    The Legend of the Ochi – Review

    Editors Thoughts:


    Legend of the Ochi was a strange but interesting film.

    A24 always made some interesting and weird films other than ones that are based on true story but this one isn’t exactly what you would expect when going in.

    The film has some amazing practical effects and some really good soundtracks but unfortunately for most of the film the pacing was a bit everywhere. Despite having a great cast such as William Defoe, Fin Walfhard, Emily Watson and introducing Helena Zengael, there were no chemistry between the characters.

    The film has some amazing shots but occasionally can be hard to see in certain parts of the film.

    If you like cute creatures such as Gizmo and Grougu then this film is for you as it brings a new adorableness to the Screen.

    7/10

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    Watch The Trailer:

    Behind The Scenes:

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  • Demon Slayer: Infinity Castle – English Dub Review

    Demon Slayer: Infinity Castle – English Dub Review

    Editors Thoughts:


    The English dub of Demon Slayer: Infinity Castle was an absolute blast and definitely worth
    experiencing on the big screen!

    Split into three parts, this film serves as an incredible kickoff to the final arc of the anime series. The action sequences are breathtaking, the visuals are stunning, and the soundtrack ties everything together beautifully.

    Demon Slayer feels like it was made for cinemas-especially
    when the battles unfold with the kind of intensity and scale that few anime can match.

    I recommend watching the series beforehand, along with Demon Slayer: Kimetsu no Yaiba – The Movie: Mugen Train, to fully appreciate the story and character arcs. The English voice cast deserves major praise for their performances, and the animation continues to raise the bar for the industry.

    Character development shines in this installment, with both the Demon Slayers and their foes given depth and emotional weight.
    The demons’ backstories in particular add a surprising layer of empathy that makes the conflict even more compelling.
    Overall, this is a must-see for both anime fans and longtime Demon Slayer followers. Catch it in cinemas while you can-the final battle is about to begin, and you don’t want to miss it!

    9/10

    The Trailer:

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    Behind The Scenes!

    Let Us Know Your Thoughts In The Comments Below Or Join Our Discord for More!

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  • Nobody 2 Review

    Nobody 2 Review

    Editors Thoughts

    Nobody 2 is another perfect summertime fling for anyone looking for a fun, no-strings-attached movie night. Packed with slick action sequences and genuinely funny moments, it delivers the kind of entertainment you can just sit back and enjoy.
    While the story treads familiar ground – the kind of formula you’ve seen in plenty of other action flicks – it’s still every bit as enjoyable and engaging as the first film. The soundtrack is fantastic, the visuals are sharp, and the pacing keeps you hooked.

    Even if this genre isn’t normally your thing, Nobody 2 might just win you over and leave you wanting more. The cast is a big part of its charm, with standouts like Bob Odenkirk, Christopher Lloyd, Connie Nielsen, Colin Hanks, and John Ortiz all bringing their A-game.
    If you’re in the mood to switch off your brain, relax, and watch one of the most entertaining films of the year, I’d highly recommend Nobody 2.

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    The Trailer

    Sustainability Behind the Scenes

    Let Us Know Your Thoughts In The Comments Below Or Join Our Discord for More!

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