I had the privilege of speaking with the developer of the newly found game “Type”, here’s how it went. Read the full review here!
How do you view the experience you deliver with this type of game?
Well, challenging, especially for people who don’t type that much or have problems with typing fast. On one side, I am kind of worried that this will create a problem to reach an audience, but looking at the success of stuff like osu, or even a successful competitor of this game, called “Glyphica”, you can see some people like fast typing/clicking. Always improving, beating your last record, or competing in a global leaderboard.
There are people who want to learn typing, either young people, or learning English as a second language. Originally, I only wanted to add gibberish words to make it harder, but thinking about it now with feedback, I will add real words for this specific audience. Someone streamed my game, playing typing games in general because of health issues with her hands, which was wholesome to see! Those kind of things motivate me.
Were there any particular games, films, or general works that influenced your game Type?
There is a popular German YouTuber named “HandOfBlood” who has a video format where he plays bad games. and in one old video, he played a typing game. And I thought, hey, that has potential!
Was there a feature you wanted to include but had to cut due to functionality reasons or similar?
In all my games, I add whatever I want. It may take a bit, but nothing is impossible for me.
Is there a roadmap or update/content line we can expect to see in the near future? How do you plan to get new players hooked?
This is not my main project, as you can see! It’s pretty simple! My main project is an RTS called Descending Empires, which originated from the idea of a spiritual successor to Empire at War! So I have to split my attention to this game and 2 or 3 other ones I am working on (yes, I work on 4 or 5 games at a time, alone).
But yes, I will add a tiny tutorial/campaign with dialogue boxes, more enemies, more abilities, OF COURSE, as a roguelike, and maybe passive perks later! maybe even more if I come up with more when taking a walk outside!
What advice would you give to indie or any game developers just starting out today?
Everyone can do it, but at the same time, only specific people can. Be it from financial reasons (having to work all day with no time, …) or your life shaping your brain/character in a way where you just can’t think creative enough / in this specific way. It’s like with all things, we are born very similar, but life takes us different paths, and some lead to game dev, some not. Just try it out! (though you can be successful by copying existing formulars, as seen in palworld).
What’s been the most rewarding moment for you during the development or release of Type?
Well, I had more players than expected, but that is probably because the demo is free! The full game will probably have less players
The idea was born earlier, but I really started making this game for my first Gamejam, which I made a video of here, and I never actually expected the game to be my first Steam release! Well, you never know where life takes you.
I would like to thank the Parsy for taking the time to provide us with his insight, and most importantly, I would like to thank YOU, the reader, for making it to the end.
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